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For tallying purposes we just consider executable code, and ignore comments as well as blank lines. It's pretty typical for solid embedded software to come in at between 1 and 2 lines of code (LOC) per developer-hour. That's 8 to 16 LOC per developer each day, or about 2000-4000 LOC per year.


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Lines of code (LOC) is a simple way to measure programmer productivity. Admittedly it is a flawed metric. As Bill Gates famously said “Measuring programming progress by lines of code is like measuring aircraft building progress by weight”. But it is at least easy to measure. So how much code do programmers average per day?…


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What surprised me was that over a six month period, starting from zero lines of code through to a 40,000 line working app, the number of new lines per day was roughly _linear_ the whole time. We hired a new programmer to help, and the total number of new lines per day went _down_ by about 10%.


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Ask HN: How many lines of code do you deliver every day?
Hacker News 13 points by This might be a useless question, but I'm curious.
I was reading the comments on another post and someone referred to the fact that they used to produce about 10x as many lines of code when they were at a startup as they do now that they have a corporate job.
I know every programmer and every language is different, but roughly how many lines of code do you deliver every working day, and do you work at a startup or a corporate gig?
Feel free to throw your language in there 100 lines of code per day :- It's really hard to use a daily LOC measure.
Some days I'll just be cranking out boring stuff, in which case it could easily be 300 lines a day my record was about 1200 lines in the 24 hours before my OS design final project was due.
Other times, I'll remove 90% of those 300 lines because I found a more efficient way to write it.
Still other times will be pure design or research.
That said, here're some long-term averages for projects I've worked on, with total code size divided by project duration.
First professional job, startup, Java Swing, 1200 lines in 2 months.
OS Design final project, college course, C++, 8000 lines in 4 months.
The result didn't really work, though.
Scrutiny, college volunteer project done over vacation, PHP, 761 lines in 2.
Write Yourself a Scheme in 48 hours, part-time hobby project, Haskell, 400 lines in a month not counting time to write up the tutorial.
Same employer, JSF trade-verification webapp.
Gameclay, my own startup, Python + JavaScript.
ArcLite, hobby project but given my full attentionJavaScript.
Tetris, hobby project, JavaScript.
YC startup, 657 lines of JavaScript in 6 days, plus there was some Django and server setup that I didn't count.
Eve, hobby project, Haskell.
Please don't ever ask about "lines of code".
This measurement means absolutely nothing, and I've been programming for over 20 years.
Any responses would be misleading at best.
There are huge programs that should be tiny.
And there are small programs that are so clever that they're unmaintainable, and should be bigger.
There are many ways to show that lines of code won't tell you what's really important about a program or programmer.
Here's the way to phrase it, "How much of your day can you spend working on your projects?
I've had days where I was writing mindless interface code and banged out a couple thousand lines in a day.
The hacks I'm really proud of are the ones that are 300 lines of code that took me two weeks.
It's figuring out what those 300 100 lines of code per day should be that was the interesting part.
Program A has 20 lines of code.
Program B has 20.
Is this absolutely meaningless information?
Bearing in mind that you haven't said anything else at all about either program, I'd have to say yes, absolutely https://money-slots-bonus.website/100/cirrus-casino-100-no-deposit-bonus-codes-july-2019.html />Ok, let's say someone proposes you to maintain either A or B, giving you 10.
You have the right to choose one of the two.
He tells you that the only info he can give you is the lines of code of each program.
If you say, I don't care to know - it's meaningless.
Even worse if you say, I just need the 10.
I mean, at least one info you get is that A is a toy application and B is a big program.
That was a good one.
But somehow it supports my argument, showing that any additional information like how many of the lines are blank brings some new value.
The problem is that unless you have a one man project without a deadline you need some kind of count.
And LOC seems to be the best there is.
Might want to try team velocity, at least if you're on an agile project.
That seems to be a nice balance between the need for metrics and the reality of technology solutions.
Few lines of code means reduced readability - not good for future development.
There has to be balance.
I think LOC is a better measure of complexity than productivity.
Just want to respectfully request https://money-slots-bonus.website/100/bonus-slot-big-easy-100.html to calm just a tad.
I'm well aware of how bad a metric "lines of code" is, but I was still curious :- Optimize for lines of 100 lines of code per day not written!
Good programmers can optimize this metric by quite a lot -- hence LOC count means absolutely nothing.
It is better to think for a long time about a problem and then only write the 20 lines that solves it rather than throwing 300 lines at the problem and 100 lines of code per day sit with a flaky solution.
At the moment I am cranking negative lines of code count in the project I am working on.
The code is not that good and can be abstracted quite much, so I am overall removing lines from the code via the rewrite.
Interestingly, there is also the quality of said cranked lines.
100 no deposit isn't good when the lint tool finds problems or when the code produced just looks damn ugly.
It varies from day to day.
Most days it is somewhere between -500 and 500.
The shortest time interval over which I produce remotely consistent results is a month: Most months I produce -- that is, design, write, and debug -- between 1000 and 1500 lines of code.
This question makes me giggle.
https://money-slots-bonus.website/100/100-free-slots-games-to-play-now.html the fuck would care about how many LOC they write a day?
I've never even considered this.
Things I care about in my code thanks Kent : Runs all the Tests?
Reveals all the intention?
Fewest number of classes or methods?
Although, I kinda of like this question.
I'm going to add this my list of questions to ask someone in an interview.
Only cause I want to see how many try to answer this with a straight face and how many people giggle.
Not only are you looking up everything on the web when something breaks, but there are just so many pieces to the puzzle that make good JavaScript hard.
Thank you Douglas Crockford for part one of making JS better, and thank you John Resig for making the second part easier.
In PHP I generally felt really unproductive until I had zend and a debugable server set up.
Closing that loop is hard, and I wish there was a better measure of productivity than LOC.
LOC are not always accurate.
I once rewrote 2,650 lines of C code as a seven line shell script.
The previous programming team had written a data transfer program using their own implementation of ftp.
I just used the one that was already on the computer.
Somewhere between 100 and 150.
Who produces just 10 lines?
Are you just looking at your monitor and day dreaming or what?
I just wrote 5 lines of text right now in like 2 minutes.
Yesterday I probably wrote 8 or 9 lines of code.
That was all the problem at hand required.
However, getting to that 8 or 9 lines of code took hours of conversation with various people as well as a few more hours of research, fact-checking and bench-marking.
Last week I had a day where I probably generated 25,000 lines of code.
The generator probably took up 400 or so lines itself.
Because I wrote the generator, do I get to say that I created the 25k lines?
The small amount of code I wrote yesterday was vastly more important that the generated code I wrote last week.
Which day was more valuable?
Lines of code is a worthless measure.
And I don't think that's an inaccurate description of the corporate development process: 100 lines of code per day in a startup, working with a team of 4 people, I spent more time than I would've liked on the above activities.
I just wrote 5 lines of text right now in like 2 minutes.
Doesn't seem like much of a comparison.
Sure, I could write hundreds of lines of code in a few hours or thousands of lines of text if my goal was to produce volume.
But if my goal is to improve a complex program, it might take 8 hours to complete a 10 LOC change.
A lump of bash ish scripts for doing auto deployment is after 9 weeks average around 130 lines added a day and around 4 removed.
Interesting the peak is 1201 lines, and the lowest is 1.
Any good implementation of asoftware feature is inversely proportional to the number of lines of code.
If you where about to meassure out your.
Though it will tell you nothing about performance, it'll still be a form of meassurment.
Let the man be proud of his size!

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Lines of correct code per day-- This definition adjusts for the problem of a programmer producing lousy code.In the above example, using the new definition, Fred's productivity becomes 833 lines/day (5000 lines, divided by one person-day to write the code plus five person-days to fix it).


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What surprised me was that over a six month period, starting from zero lines of code through to a 40,000 line working app, the number of new lines per day was roughly _linear_ the whole time. We hired a new programmer to help, and the total number of new lines per day went _down_ by about 10%.


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Of course, every engineer knows that "lines of code" is a silly measure, and besides, the lines of code we are counting here are much less complex than the code written by professional software engineers. No software engineer measures the value or their work in lines of code.


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design purposes, expressed in gallons per day per square foot (gpd/sq.ft.). (7) Baffle - a flow deflecting device used in septic tanks and distribution boxes to inhibit the discharge of floating solids, reduce the amount of settleable solids that exit, and reduce the exit velocity of the wastewater.


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Instead of 1000 lines of code, they produced one line of code to call the service, so lines of code per day paints a very misleading picture in that regard. Lines of code per day might have been applicable in 1975, because everyone was using the same method, performing the same simple tasks.


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A modern high-end car features around 100 million lines of code, and this number is planned to grow to 200-300 millions in the near future (see an old but famous IEEE Spectrum article at http.


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For tallying purposes we just consider executable code, and ignore comments as well as blank lines. It's pretty typical for solid embedded software to come in at between 1 and 2 lines of code (LOC) per developer-hour. That's 8 to 16 LOC per developer each day, or about 2000-4000 LOC per year.


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You can view ourmanage 100 lines of code per dayor consent and 100 lines of code per day this banner by clicking agree: This is an archived forum and the content is probably no longer relevant, but is provided here for posterity.
The active forums are.
First of all, I work along!
How productive I am compare to other people.
Therefore, please leave a quick reply saying how many lines of code average that you can write see more day.
Depending on the day and the code language Here I suspect you are referring to PHP using CI but I also included CSS, XHTML, javascript, and Applescript I would suggest that that lines of code per day is not a good measurement of productivity.
It is an interesting question though as it is a profession where measuring productivity is very difficult.
I would have to agree with the previous reply that lines 100 lines of code per day code per day is not a great tool for measuring productivity, but its just a fun question.
When I wrote code regularly for a few years it took me a long time to get up to 400 lines per day.
I think overall I probably averaged a little more in my hay day, but 400-450 if pretty darn fast in my opinion… About 50 lines per day.
The lower the number of coded lines you do to achieve your objective each day, the better coder you are with machine language as the exception.
I had a look at the source code, took a copy and by implementing functions, structures and removing shitloads of repeated code it was down to about 400!!
I often find more lines of code means better quality and speed.
Some days I have produced 2,000 or 3,000 lines if I am writing up some crazy classes.
Some days I will probably produce about 50-100 lines of code.
Really depends ona lot of things and should not be used as a measure of skill or quality.
Studies have shown that the average programmer in a production environment puts out about 10 lines of code per day.
There are a few reasons for this: Large projects require research and an extensive working knowledge of a system before adding anything is possible; Programmers do a lot of things aside from programming—meetings, writing specs, testing, and research; Not all code written ends up making it into production.
Most can also agree that failing to implement a simple change in an application is either a byproduct of insufficient programmer skill or a fundamental flaw with the application stack.
I am most happy when I have had a day deleting lines of code.
Trimming down through refactoring, read article without too many WTFs directed at yourself, is time well spent.
I am most happy when I have had a day deleting lines of code.
Trimming down through refactoring, hopefully without too many WTFs directed at yourself, is time well spent.
Ha im with you there.
We have hundreds of thousands of lines of PHP code and hundreds of lines of JavaScript.
My favourite ridiculous function of today is: function checkBrowser { if navigator.
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As a by-product, the rewrite also saved around 2,000 lines of code. He was just putting the finishing touches on the optimization when it was time to fill out the management form for the first time. When he got to the lines of code part, he thought about it for a second, and then wrote in the number: -2000.


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"Well, let's figure it out," he said in a slightly condescending tone. "I don't think it could be more than 10,000 lines of code, and a really good programmer like you should be able to write at least a thousand lines of code per week, so I think it will take you less than 10 weeks to write it, if you're as good as I think you are."


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A good example of use of lines of code is in the metric: Bugs per lines of code. It can give you a gut feel of how many bugs you should expect to find in your project. In my organization we are usually around 20 bugs per 1000 lines of code.


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A software engineer has the capability of thinking 100 lines of code in five minutes and can type 100 lines of code in 10 minutes. He takes a break for five minutes after eve


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