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Where did they vacation and how did they get there?
In a time of profound social and cultural change, the increasingly mechanized urban environment left many feeling anxious.
The construction of parks in urban areas, the recommendation of physical exercise as a way to ward off stress, and the rise of spectator sports became part of the leisure landscape in the United States.
Vaudeville, dance halls, and motion pictures became popular, while new modes of travel allowed Americans to escape to mountain and seaside resorts.
In this lesson, students will learn how Americans spent their leisure time and explore new forms of entertainment that appeared at the turn of the century.
In addition, they will learn how transportation and communication improvements made it possible for Americans to travel to new destinations.
Guiding Questions How did innovations in culture and technology influence the development of a leisure industry in America at the turn of the twentieth century?
Learning Objectives Between 1865 and 1920, the American population doubled to more than 60 million people.
More than 10 million immigrants arrived in America, mostly from northwestern and central Europe.
The influx of immigrants, and the migration of African Americans to northern states, swelled the populations of America's cities.
click to see more witnessed the inventions of new technologies designed to improve their daily lives.
Commuter trains, trolleys, and eventually, the automobile, helped them get to and from work.
Newspapers and magazines kept them informed of local, national, and world news.
And the telephone enabled them to communicate with loved ones far away.
While some Americans adapted to these social and cultural shifts, the increasingly mechanized urban environment left others feeling anxious.
To offer respite from urban life, social reformers championed the construction of parks in urban areas.
Physicians recommended physical exercise as a way to ward off stress.
Spectator sports emerged, including baseball, football, and tennis.
New forms of commercialized entertainment appeared, such as vaudeville, dance halls, and motion pictures.
Railroad, steamship, and trolley lines enabled Americans to escape slot iphone aristocrat congested urban environment for the clean air and beautiful surroundings of mountain and seaside resorts.
By the early twentieth century, the Victorian ideals of decorum and self-restraint, once prevalent in the nineteenth century, gave way to the notion that "having fun" was good for one's health and overall well-being.
The mass media promoted the concept of fun to encourage Americans of all economic levels to engage in leisure activities.
Locate and bookmark suggested materials and websites.
Bookmark the LaunchPad URL for student use.
Several pre-selected photographs are listed in the LaunchPad.
Bookmark each web page that contains https://money-slots-bonus.website/aristocrat/play-aristocrat-slots-for-free-online.html photograph or download each photograph to display in class.
Prepare brief notes on each photograph date, location, activity before the lesson.
Make enough copies to hand out in class.
A link for student use is also available via the.
A link for student use is available via the.
A link for student use is also available via the.
Make enough copies to hand out in class.
A link for student use is also available via the LaunchPad.
Make enough copies to hand out in class.
Leisure and Entertainment Ask students to define the term "leisure.
Explain that by the turn of the century reduced work hours gave many Americans leisure time, and higher wages gave them the means with which to explore new forms of entertainment.
To provide historical context, explain that by 1900 there were more than 29 million people in the American workforce.
This included men, women, and children.
Americans worked an average of 59 hours per week and usually received Saturday afternoons and Sundays off.
Many companies provided unpaid leave to their employees.
Ask students to describe https://money-slots-bonus.website/aristocrat/money-watch-video.html they like to do in their leisure time.
Encourage them to discuss their favorite forms of entertainment.
Write their answers on the left side of the blackboard in front of the class.
Now ask students to think about how Americans might have spent their leisure time a century ago.
Have students identify the activity depicted in each photograph.
Hand out copies of thewhich lists leisure-related inventions.
If you prefer, you may refer students directly to theavailable through the EDSITEment-reviewed resource The Internet Public Library, and the at the EDSITEment-reviewed resource.
Discuss some of the leisure-related inventions listed in the timeline, such as the phonograph 1877the Kodak camera 1888the motion picture camera 1891and radio 1906.
Explain that these inventions came before the age of television 1927 and well before the age of the Internet.
These new technologies connected Americans as never before.
For the first time, Americans could listen to music in their own homes, take their own photographs, watch a motion picture at a local theater, and listen to aristocrat slot machine finder broadcasts.
Encourage students to brainstorm other leisure-related inventions that may have been introduced at the turn of the century.
Write their answers on the right side of the blackboard in front of the class.
Now compare the two sets of answers.
Ask students if they see any similarities or differences between the activities they enjoy today and activities Americans enjoyed a century ago.
Ask students which turn-of-the-century entertainments are still popular today, and which ones they enjoy.
Getting There Refer again to the introduced above.
Use the timeline as a springboard to discuss turn-of-the-century technologies that influenced the growth of the leisure industry.
To provide historical context, explain that transportation improvements opened inland and coastal areas and led to the establishment of national parks and resorts.
By the turn of the century, a growing network of railroad, trolley, and steamship lines and inexpensive fares made it possible for Americans to travel to new destinations.
Transportation companies often financed the construction of amusement parks and other attractions to encourage people to use their transportation services to reach resort areas.
Have students explore the interactive map,to see how steamship lines carried passengers to and from a turn-of-the-century seaside resort.
As part of this exercise, students will explore website, available at the EDSITEment-reviewed American Studies at UVA.
The Economics of Leisure Have students estimate how much money they spend on time and money entertainment activities each month.
In this activity, students will learn about the various people—their social and economic status, activities, jobs, and so forth—that vacationed in Newport.
Students will then work together to study the various entertainment venues that were popular at the turn of the century and the economics of leisure.
Teachers might have students role-play their characters and follow up with a discussion of how the various individuals might—or might not—encounter one another.
Part of time and money entertainment activity's research requirements might be suitable for homework.
Define the term "class" for your students.
A century ago, members of upper-class society inetbet casino no deposit bonus code 2019 intellectuals and wealthy businessmen.
Middle-class workers included salaried employees such as business managers, physicians, lawyers, and teachers.
Working-class families included skilled or semi-skilled laborers.
Now hand out copies of the.
Ask students to read the background information about different classes in Newport ona link on the EDSITEment-reviewed resource, at the University of Virginia.
Ask them to read about how Americans of different classes.
Ask each student to select a name from the list on the worksheet or, teachers might cut up the list and hand out names or have students pick them from a hat.
Ask each student to read.
Where did they go?
Where did they stay?
What leisure activities did they enjoy?
Why or why not?
Now ask students to consider how Americans at different levels of society spent their leisure time a century ago.
Explain that the economic levels of many Americans determined how they spent their leisure time.
Upper-class Americans took vacations to resorts throughout the country and often stayed in their own vacation homes.
Middle-class Americans took short trips away from home, renting small cottages or staying in hotels and boarding houses.
Working-class Americans took Saturday afternoon or Sunday trips to local parks and beaches.
Place students—or have them self-select—into groups.
Hand out copies of student worksheet for note taking.
Remind students that Americans at all economic levels may have participated in any given activity.
When the groups have completed their research, ask each to present its conclusions and supporting evidence to the class.
Note: If a group has discovered an interesting game from the turn of the century, encourage them to share it with the class in their presentation.
You may ask students to learn to play the game in class.
Advertising Fun for Everyone Ask students to consider how companies might have advertised leisure and entertainment in a time when there was no television or the Internet.
What methods might companies have used to reach their intended audiences?
Explain to students that the mass media encouraged the growth of a leisure industry by promoting leisure and entertainment options to all Americans.
Turn-of-the-century ads appealed to consumers' desires by convincing them that the products in the ads would satisfy their emotional and physical needs.
Travel ads used words, images, and selected details to interest Americans of all classes in exploring new destinations.
Society columns in major newspapers described the comings and goings of American industrialists and their families at resorts around the country.
Photographs and illustrations of their vacation homes appeared in popular magazines.
This type of media coverage encouraged upper-class Americans to frequent the same locations as their peers.
Guidebooks, travel guides, and newspaper ads introduced middle-class Americans to travel.
Newspaper ads and word of mouth interested working-class Americans in leisure activities.
Have students examine an actual turn-of-the-century travel ad.
Project on a screen or hand out copies of the ad, which is also available on Class and Leisure at America's First Resort, a link on the EDSITEment-reviewed resource, American Studies at the University of Virginia.
Also, hand out copies of the student worksheet.
Who enjoyed these forms of entertainment at the turn of the century?
What are they doing?
What are they wearing?
How do you know this?
Give some examples to support your answer.
Ask students to read the brief available at the EDSITEment-reviewed.
What other forms of entertainment were at the beach?
Were these forms of entertainment listed in the ad?
Why or why not?
As a final assessment exercise, ask students to create an ad marketing a popular turn-of-the-century destination.
It can be an amusement park, a seaside resort, a national park, or another type of destination.
Their task is to market this place to potential visitors.
Ask students to consider what they have learned in this lesson as they work on the ad.
If they need to research their destination, they can use the websites listed on.
Hand out copies of the student worksheet.
Tell students that they can draw an ad on this worksheet.
Or, they can create a collage on poster board with text, photographs, brochures, and other items for classroom display.
As an additional—or alternate—activity, you may want to show a selection of short film clips produced by Thomas Edison, available at on the EDSITEment-reviewed resource.
Thomas Edison invented a number of technologies that enhanced the leisure industry.
He is perhaps best known for his development of the motion picture medium.
He facebook aristocrat slot the motion picture camera in 1891 and the talking motion picture in 1910.
He produced a number of short films in the early 1900s.
Refer to the inventions timelines listed in Leisure and Entertainment if needed.
To provide historical context, explain that by 1909, there were 9,000 nickelodeons, or theaters, that showed motion pictures to thousands of people a day—a testament to the popularity of Edison's inventions and the importance of his contributions to the leisure industry.
This statistic and more can be found at theavailable in the EDSITEment-reviewed Digital History Hollywood's America section.
In addition, ask students to compare these early films with films produced today.
How are they similar?
Have students reada brief biography of Edison found on the EDSITEment resource.
Ask students to think about Edison's life in the context of his inventions.
How did Edison's hearing loss impact his work?
What is considered his greatest invention?

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Young Money Entertainment Parent company Founded 2005 ; 14 years ago 2005 Founder Distributor s Genre Various, mainly Country of origin United States Location, U.
Official website Young Money Entertainment is an American founded by.
Young Money's president is Lil Wayne's lifelong friend.
The label was an imprint of and is distributed by.
The label has released twelve albums that reached number one on the chart:, and by Lil Wayne,, along with artistand byand and by.
Current artists include Lil Wayne, Drake, Nicki Minaj, andamong others.
The label has released three compilation albums— 20092013; with Cash Money Recordsand 2014.
Lil Wayne pictured founded the label in 2005 and remained President until 2007 The label was time and money entertainment in 2005.
In 2007, In an interview with time and money entertainment, Lil Wayne detailed he stepped down as President of the label, and had given the position to Cortez Bryant.
As of 2009, is serving as President.
Canadian rapper signed a joint venture between and Young Money.
President Mack Maine confirmed that was no longer on the label after many rumours were circulating the internet.
To promote the label's first collaboration album,Young Money artists embarked on the Young Money Tour.
The collaborative album was released on December 21, 2009, and debuted at number nine on the US chart, selling 142,000 copies in its first-week sales.
The album was certified gold by the RIAA for selling over a shipments of 500,000 copies in the United States.
We Are Young Money featured the inetbet casino no deposit bonus code 2019 successful single "", which debuted at thirty six on the on aristocrat slot finder week ending December 12, 2009.
On the week ending March 13, 2010, the song reached a peak of two, making it the most successful single by the group on the chart.
On March 6, 2010, the single climbed to twenty two, and the subsequent week the single climbed to eighteen, marking Young Money's first Top 20 hit in the UK.
Peaking at number nine on April 3, 2010, making it Young Money's first Top 10 hit in the UK.
The label had three of the top 10 highest 2010 hip hop album sales with Drake'sand Lil Wayne's and.
On March 6, 2010, Lil Wayne confirmed that rapper was the latest artist to sign.
Later that year, T-Pain revealed that he was close to sign a deal with Young Money, but it never concluded.
In November 2011, Lil Wayne introduced 14-year-old singer to Young Money.
On February 15, 2013 Mack Maine announced group We the Future and Lil Wayne's 14-year-old daughter Reginae Carter had signed to Young Money.
In the same year, Young Money released Lil Wayne's's and Drake's on March 26, April 7, and September 24, respectively.
In December 2012 Mack Maine announced a second Young Money album would be released.
In February 2013, label co-owner Birdman released a compilation mixtape with Cash Money and Young Money titled Rich Gang: All Stars.
Shortly after, Birdman announced compilation album and its schedule for release to be on May 21, 2013.
He added Rich Gang would feature members of Cash Money, Young Money and various Young Money collaborators.
The first single from the project, "Tapout", was released on March 12, 2013, and featured Lil Wayne, and Nicki Minaj and produced by 's and.
The album would then be pushed back to July 23, 2013.
On January 22, 2014, it was revealed that Young Money would be releasing their own compilation album on March 11, 2014, titled.
That same day, the first single "" featuring Lil Wayne, Birdman and Euro was released.
Drake's leftover "" would also be included on the album.
The album's second single, "", was released February 14, 2014.
It is by Tyga, Nicki Minaj and Lil Wayne and was produced by David D.
Additionally, Birdman's 49 percent ownership in Young Money would be transferred to Wayne, which took effect on September 13, 2018.
Other charted songs Year Title Peak chart positions Album 2009 "Pass the Dutch" featuring Short Dawg — 119 — We Are Young Money "Steady Mobbin'" featuring 48 17 6 "Gooder" 109 — — 2014 "Senile" — 50 — Young Money: Rise of an Empire "Moment" — 57 — "—" denotes releases that did not chart.
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SPACEBAR resumes the slideshow.
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Americans run on entertainment.
Entertainment providers like Netflix, Sony, Microsoft, NBC, AMC, the NFL, the NBA, and countless other domains dominate the modern business industry.
For a truly lucrative business calling, many entrepreneurs look no further than the glitz and glamour of the 21 st century entertainment industry.
I watch football, basketball, and soccer on a regular basis.
I had a PlayStation 4 gaming system; I regularly play video games with friends, and I watch Netflix almost once a day.
I played my video games, I laughed at my favorite shows, and I watched professional athletes compete almost every day.
One day after playing Call of Duty for 3 hours straight I asked myself a question—how much time am I actually investing in different forms of entertainment?
All these minutes added together equal about 305 minutes, or just over 5 hours of every single day.
Sometimes I watch Netflix when I do homework in order to keep me sane, but my work often suffers as a result.
Think about it: the average American watches approximately 4-5 hours of television a day.
https://money-slots-bonus.website/aristocrat/aristocrat-slot-iphone.html, tablets, laptops, and gaming systems.
These are sobering numbers.
Studies also show that it takes the average adult 10,000 hours to master a skill.
You could become an incredibly skilled professional by sacrificing some of your entertainment time.
Just a few days ago, I sold all my PlayStation 4 games.
I did this for one purpose: I realized that my entertainment addiction was controlling my life and sapping my potential as a productive human being.
That evening, I posted all my video games on auction winnings aristocrat 4 wicked and looked for potential buyers.
There was something liberating about handing all my video games over to here complete stranger in a beanie and biker leathers; no longer would I have to play through a story just to get to the resolution I craved.
No longer would I need to repeat the same action over and over again to achieve a single desired result.
No longer would I have to push off friends, social engagements, homework, projects, or invitations because of my own struggle with entertainment.
Finally, for the first time in a long time, I was free to spend my free time in a more productive way.
Human beings need time to kick back, relax, and enjoy some good, old-fashioned fun.
Rest is an essential part of daily life, and entertainment is often the medium by which people relax.
However, we must practice everything in moderation.
However, when entertainment becomes the main event, we should stop and ask ourselves: what am I learning from this?
How am I growing and developing as my own person?
Am I gaining any useful talents and abilities from this?
Again, I understand the value that entertainment has in modern society.
There are millions of people who make a living through entertainment—I applaud them!
They create incredible artwork for the rest of us to enjoy, and most truly have remarkable skills.
Our time on Earth is short, so we should make the best of it.
To the girl struggling with her body image, You are more than the number on the scale.
You are more time and money entertainment the number on your jeans and dresses.
You are way more than the number of pounds you've gained or lost in whatever amount of time.
Weight is defined as the quantity of matter contained by a body or object.
Weight does not define your self-worth, ambition or potential.
So many girls strive for inetbet casino no deposit bonus code 2019 through the various numbers associated with body image and it's really so sad seeing such beautiful, incredible women become discouraged over a few numbers that don't measure anything of true significance.
Yes, it is important to live a healthy lifestyle.
Yes, it is important to take care of yourself.
However, taking care of yourself includes your mental health as well.
Neglecting either your https://money-slots-bonus.website/aristocrat/money-watch-video.html or physical health will inflict problems on the other.
It's time and money entertainment easy to get caught up in the idea that you're too heavy or too thin, which results in you possibly mistreating your body in some way.
Your body is your special, beautiful temple.
It harbors all of your thoughts, feelings, characteristics, and ideas.
Without it, you wouldn't be you.
If you so wish to change it in a healthy way, then, by all means, go ahead.
With that being said, don't make changes to impress or please someone else.
You are the only person who is in charge of your body.
No one else has the right read more tell you whether or not your body is good enough.
If you don't satisfy their standards, then you don't need that sort of negative influence in your life.
That sort of manipulation and control is extremely unhealthy in its own regard.
Do not hold back on things you love or want to do because of how you interpret your body.
You are more than enough.
You are more than your exterior.
You are your inner being, your spirit.
A smile time and money entertainment confidence are the most beautiful things you can wear.
It's not about the size of your jeans.
It's about the size of your mind and heart.
Embrace your body, observe and adore every curve, bone and stretch mark.
Wear what makes you feel happy and comfortable in your own skin.
Do your hair and makeup or don't do either to your heart's desire.
Wear the crop top you've been eyeing up in that store window.
Want a bikini body?
Put a bikini on your body, simple.
So, as hard as it may seem sometimes, understand that the number on the scale doesn't measure the amount or significance of your contributions to this world.
Just because that dress doesn't fit you like you had hoped doesn't mean that you're any less of a person.
Connect with a generation of new voices.
We are students, thinkers, influencers, and communities sharing our ideas with the world.
Join our platform to create and discover content that actually matters to you.
I'm thankful that I didn't go DI because I wouldn't have had the best four-year experience as a college athlete.
As a high school athlete, the only goal is to play your varsity sport at the Division 1 level in college.
No one in high school talks about going to a Division 2 or 3 school, it's as if the only chance you have at playing college athletics is at the DI level.
However, there are so many amazing opportunities to play a varsity sport at the DII and DIII level that are equally fun and competitive as playing for a division 1 team.
As a college athlete at the DII level, I hear so many DI athletes wishing they had played at the DII or DIII level.
Because the fact of the matter is this: the division you play in really doesn't matter.
The problem is that DII and DIII sports aren't as celebrated as Division 1 athletics.
You don't see the National Championships of Division 2 and 3 teams being broadcasted or followed by the entire country.
It's sad because the highest levels of competition at the DII and DIII level are competing against some of the Division 1 teams widely celebrated across the country.
Yet DII and DIII teams don't receive the recognition that DI athletics do.
Not everyone can be a DI athlete but that doesn't mean it's easy to be a DII or DIII athlete.
The competition is just as tough as it is at the top for DII and DIII athletes.
Maybe the stakes are higher for these athletes because they have to prove they are just as good as DI athletes.
Division 2 and 3 athletes have just as much grit and determination as Division 1 athletes, without the glorified title of being "a division 1 athlete.
I have heard countless horror stories in athletics over the course of my four-year journey however, the most heartbreaking come from athletes who lose their inetbet casino no deposit bonus code 2019 to compete because of the increased pressure from coaches or program.
Division 1 athletics are historically tougher programs than Division 2 or 3 programs, making an athlete's college experience from one division to another significantly different.
The best part of not going to a division 1 school is knowing that even though my team doesn't have "DI" attached to it, we still have the opportunity to do something unique every time we arrive at an event.
Just because we aren't "DI" athletes, we still have the drive and competitive spirit to go to an event and win.
We are great players, and we have broken countless records as a team.
That's something we all have done together, and it's something we can take with us for the rest of our lives.
We each have our own mission when it comes to our college athletic careers, however together we prove to be resilient in the fight for the title.
Giving it all when we practice and play is important, but the memories we have made behind the scenes as a team makes it all worth it, too.
The best part of being apart of college athletics is being able to be passionate about your sport with teammates that embody that same mindset.
It's an added benefit to having teammates who become your best friends because it makes your victories even more victorious, and your defeats easier to bare.
No matter what level an athlete is playing at in college, it's important that all the hours spent at practice and on the road should be enjoyed with teammates that make the ride worthwhile.
The experiences athletes have at any level are going to vary, but the teammates I have and the success we've had together is something I cherish and will take with me forever.
I'm thankful that I didn't go DI because I wouldn't have had the best four-year experience as a college athlete.
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